
#include "MyApp.h"



#pragma comment(lib, "d3d11.lib")
#pragma comment(lib, "d3dcompiler.lib")
#pragma comment(lib, "dxerr.lib")	
#pragma comment(lib, "D3DX11.lib")

#ifdef _DEBUG
	#pragma comment(lib, "Effects11.lib") 
#else
	#pragma comment(lib, "Effects11R.lib") 
#endif



int WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, int cmdShow) 
{
	MyApp app;
	if (!app.initialise(instance, cmdShow))
		return 0;
		
	return app.run();
}